Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering - Marjane Mall - Image 1
220
00DH
300.00 DH
-27%

Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering

Livraison

Détails
Frais de livraison à partir de :
Livraison entre le Jeudi 10 septembre 2026 et le Vendredi 11 septembre 2026

À propos de cet article :

Marque : GENERIC
Vendu par HEAVENBOOKS.MA

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and...

1

Mode de paiement

Paiement par carte bancaire
Carte marocaines
Paiement à la livraison
Paiement en espèce à la livraison
Politique de retours
Note de politique de retour

Description produit

Marque
GENERIC
Titre
Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering
Éditeur
No Starch Press
Type de produit
Paperback
Présentation du livre
Paperback
Date de sortie
5/13/2021 12:00:00 AM
Langue d'origine
English
ISBN
1718500769
Nombre de pages
248 pages
Langue
English
Résumé
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders.Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own.Learn how to:Use perspective projection to draw 3D objects on a 2D planeSimulate the way rays of light interact with surfacesAdd mirror-like reflections and cast shadows to objectsRender a scene from any camera position using clipping planesUse flat, Gouraud, and Phong shading to mimic real surface lightingPaint texture details onto basic shapes to create realistic-looking objectsWhether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest. Read more
Auteur
Gabriel Gambetta
Date de parution
5/13/2021 12:00:00 AM