Programming with OpenSCAD : Guide d'initiation au codage d'objets 3D - Justin Gohde - Marjane Mall - Image 1
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Programming with OpenSCAD : Guide d'initiation au codage d'objets 3D - Justin Gohde

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Marque : GENERIC
Vendu par HEAVENBOOKS.MA

Découvrez le monde de la modélisation 3D et de la programmation avec ce guide pratique axé sur OpenSCAD. Idéal pour les débutants, cet ouvrage de 206 pages vous accompagne pas à pas dans la création d'objets imprimables en 3D, en utilisant un langage de programmation textuel simple et intuitif. À travers des projets concrets, vous apprendrez les ba...

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Description produit

Marque
GENERIC
Titre
Programming with OpenSCAD: A Beginner's Guide to Coding 3D-Printable Objects
Éditeur
No Starch Press
Type de produit
Paperback
Présentation du livre
Paperback
Date de sortie
8/26/2021 12:00:00 AM
Langue d'origine
English
ISBN
4129800949
Nombre de pages
206 pages
Langue
English
Résumé
Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more.OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn:Programming basics like working with variables, loops, conditional statements, and parameterized modulesTransformation operations, such as rotate, reflect, and scale, to create complex shape
Auteur
Justin Gohde, Marius Kintel
Date de parution
8/26/2021 12:00:00 AM