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Programming with OpenSCAD: A Beginner's Guide to Coding 3D-Printable Objects

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Marque : GENERIC
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Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more.OpenSCAD is freely available open source software that enabl...

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Description produit
Marque
GENERIC
Titre principal
Programming with OpenSCAD: A Beginner's Guide to Coding 3D-Printable Objects
Editeur
No Starch Press
Type de produit
Paperback
Présentation du livre
Paperback
Release date
8/26/2021 12:00:00 AM
Langue d'origine
English
ISBN
4129800949
Dimensions
7.01 x 0.47 x 9.25 inches
Nombre de pages de livre
206 pages
Langue - Librairie
English
Résumé
Programming with OpenSCAD is a STEM-focused, learn-to-code book for beginners that introduces core computational thinking concepts through the design of 3D-printable objects. Develop coding skills as you build increasingly complex 3D models and print them into fun games, puzzles, and more.OpenSCAD is freely available open source software that enables nondesigners to easily create 3D designs using a text-based programming language. It’s a great language for beginners because the instant 3D visualization gives you immediate feedback on the results of your code. This book channels OpenSCAD’s visual benefits and user-friendliness into a STEAM-focused, project-based tutorial that teaches the basics of coding, 3D printing, and computational thinking while you develop your spatial reasoning by creating 3D designs with OpenSCAD. Presuming no prior experience with either programming or 3D design, each chapter builds a scaffolded understanding of core concepts. You’ll start by defining, drawing and displaying geometric primitives with text-based code, then expand your creative toolbox with transformation operations – like rotating, reflecting, scaling, and combining shapes. As the projects become more sophisticated, so will your programming skills; you’ll use loops for replicating objects, if statements for differentiating your designs, and parameterized, self-contained modules to divide longer scripts into separate files. Along the way, you'll learn 3D printing tips so that you can produce physical mementos of your progress and get physical feedback that lets you correct mistakes in real time. In addition, the book provides hands-on and accessible design exercises at the end of each chapter so that you can practice applying new concepts immediately after they are introduced. You’ll learn:Programming basics like working with variables, loops, conditional statements, and parameterized modulesTransformation operations, such as rotate, reflect, and scale, to create complex shape
Auteur(s)
Justin Gohde, Marius Kintel
Date de parution
8/26/2021 12:00:00 AM