Designing Games: A Guide to Engineering Experiences - Marjane Mall - Image 1
230
00DH
460.00 DH
-50%

Designing Games: A Guide to Engineering Experiences

Livraison

Détails
Frais de livraison à partir de :
Livraison entre le Jeudi 10 septembre 2026 et le Vendredi 11 septembre 2026

À propos de cet article :

Marque : GENERIC
Vendu par HEAVENBOOKS.MA

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players...

1

Mode de paiement

Paiement par carte bancaire
Carte marocaines
Paiement à la livraison
Paiement en espèce à la livraison
Politique de retours
Note de politique de retour

Description produit

Marque
GENERIC
Titre
Designing Games: A Guide to Engineering Experiences
Éditeur
O'Reilly Media
Type de produit
paperback
Présentation du livre
paperback
Date de sortie
3/26/2013 12:00:00 AM
Langue d'origine
English
ISBN
1449337937
Nombre de pages
413 pages
Langue
English
Résumé
Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today's hit video games. You'll learn principles and practices for crafting games that generate emotionally charged experiences - a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other's heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game's market positioning will affect your design Read more
Auteur
Tynan Sylvester
Date de parution
3/26/2013 12:00:00 AM