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Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, an
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À propos de cet article :
Marque : GENERIC
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Develop a compact game engine–like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guideKey FeaturesLearn how to build a game engine–like skeleton application using a modern graphics APIExplore compute shaders, visual selection, UI creation, visual programming, configuration file handling, co...
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Description produit
- Marque
- GENERIC
- Titre
- Mastering C++ Game Animation Programming: Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan
- Éditeur
- Packt Publishing
- Type de produit
- paperback
- Présentation du livre
- paperback
- Date de sortie
- 3/28/2025 12:00:00 AM
- Langue d'origine
- English
- ISBN
- 1835881920
- Nombre de pages
- 544 pages
- Langue
- English
- Résumé
- Develop a compact game engine–like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guideKey FeaturesLearn how to build a game engine–like skeleton application using a modern graphics APIExplore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and moreCreate your own virtual world with naturally acting inhabitantsPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionWith two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.You’ll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You’ll also master configuration storage to progressively build your virtual world piece by piece.As you develop your engine-like application, you’ll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.By the end of this book, you’ll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.What you will learnMaster the basics of the Open Asset Import LibraryAnimate thousands of game charactersExtend ImGui with more adva
- Auteur
- Michael Dunsky
- Date de parution
- 3/28/2025 12:00:00 AM









